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Nice! I love what you are doing! I'm going to need particle effects like this in my gdevelop game soon. I was originally considering just using premade animated assets. I still might for the bulk of things, but that's a lot of size bloat that could be reduced by having the engine generate them in real time with much smaller assets like this.

There's also the option to enable it—I'll include that in the description—but I also know that the resources used in the editor are stored directly in the JSON file in Base64 format. So you won't need to reload the assets in GDevelop