Description :

The Dynamic water prefab object in GDevelop 5 is designed to provide a realistic simulation of the surface of a liquid in your game. It can be used to represent bodies of water, swimming pools, lakes, or any other liquid environment . Here are the main characteristics of this object:

1. Visual Appearance: The Dynamic water object has a fluid appearance with subtle animations to simulate surface ripples and movements.

2. Simulation Settings: You can adjust density, viscosity, and other properties to influence the simulated behavior of the liquid surface.

3. Interactivity: It can react to game events such as collisions, interactions with other objects.

4. Easy Configuration: The prefab object is easy to configure in the GDevelop scene editor. It can be resized, moved and adjusted according to the specific needs of your game.

5. Integration with Other Objects: Liquid Surface can be combined with other objects, such as raindrops, floating objects, etc., to enrich the player experience.

Usage: To integrate the SurfaceLiquid object into your scene, simply drag and drop it from the GDevelop object library. Then, adjust the settings according to your creative vision and gameplay needs.

Advice :

Use events and actions in GDevelop's Event Editor to create special effects, like raindrops that interact with the liquid surface.

Experiment with different properties to achieve the desired liquid effect, depending on the type of game you are developing.

StatusReleased
PlatformsHTML5
Rating
Rated 5.0 out of 5 stars
(1 total ratings)
AuthorEpic Alios
GenreSimulation

Download

Download
DynamicWater.zip 9 kB
Download
DynamicWaterExemple.zip 924 kB
Download
Dynamic water exemple for pixel game.zip 181 kB

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